40 villagers, one tiny kingdom.

Raise a kingdom
from a single hearth.

Build homes, gather food, assign settlers to useful work, and grow one campfire into a kingdom that can endure every season.

Step inside the village

From camp to kingdom

Build, feed, and house your settlement

Lay roads between homes, farms, workshops, and storage. Assign workers where they are needed, balance supplies, and expand when the town is ready.

Make room to grow

Add homes and essential services as your camp advances through hamlet, village, town, and kingdom.

Keep work moving

Send settlers to gather logs and stone, harvest crops, craft materials, haul goods, and build what comes next.

Prepare for each season

Keep food in storage, maintain enough housing, and save essential materials before conditions change.

An established Serftown harbor town with brick roads connecting homes, workshops and gardens

Plan the settlement

Connect homes, workshops, and farms.

Lay dirt roads, improve busy routes, place storage near producers, and leave enough room for housing as the population grows.

Plan through the year

Keep the stores ready for winter.

Spring, summer, autumn, and winter change the land around your settlement. Keep food, housing, and essential materials ready as the year turns.

The settlement in spring
Spring
The settlement in summer
Summer
The settlement in autumn
Autumn
The settlement in winter
Winter

Watch after dark

Night brings lantern light and rare sights.

Villagers head home, lanterns mark the roads, and an occasional aurora or secretive visitor rewards a careful eye.

A Serftown village under a rare aurora

Public release in preparation

The village gates are still closed.

We are preparing Serftown for its public opening. Check back to see when the gates open.

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A notice at the gate

The gates are closed

The gates are closed while we prepare Serftown. Please check back soon.